Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

A few days ago Polyphony Digital released another update for GT7. Changelog below:

Improvements and Adjustments

1. Daytona International Speedway
 - Fixed an issue where swerving suddenly into the pits on the Tri-Oval and Road Course caused the pitstop sequence to be skipped, and the car going straight to the exit.

2. Sport & Lobby
 - Fixed a very rare issue where an application error would occur in an online race or Lobby when entering a race event.

3. My Page
 - Fixed an issue where the stats for Clean Races, Fastest Laps, Pole Positions and Victories in the “Sport” category in the Profile section would not display correctly.
 - Fixed an issue where the value for the “Races” statistic in the “Sport” category in the Profile section was displayed as double the correct amount.

4. Others
 - Fixed a rare issue where the game progression would reset if the game was started with an unstable network connection.

They also have appeared to have caved in with public pressure to alter the economy of the game to make it easier to acquire cars. I don’t know all the ins and outs of it, but changes due to public demand rarely seem to work out. I’ve seen franchises ruined by this.

Dear Gran Turismo Community,

Thank you for your continued support and feedback on Gran Turismo 7, your voices have not gone unheard. I would like to apologize for the frustration and confusion caused last week with our patch updates which resulted in, not only a server outage but also adjustments to the in-game economy which were made without a clear explanation to our community.

We know that this is not the Gran Turismo experience you expect and we will be making a goodwill gesture in the form of a non-paid credit pack of 1 million Cr. available to those players who may have been affected*. You will see this hit your accounts shortly. Make sure you log into the game before April 25 to claim the credits.

The patch update previously deployed was intended to rectify an issue with inconsistent reward payouts within a part of the World Circuit Events. But, to re-establish the intended equilibrium and provide more accurate rewards based on time investment and completion, it was necessary to recalculate the rewards system as a whole.

To improve the player experience, we will be rolling out a considerable patch in the beginning of April. The number of events will be increased, and we will reestablish the reward system with greater balance throughout the game to benefit all players.

Updates which will come into effect beginning of April:

Increase rewards in the events in the latter half of the World Circuits by approximately 100% on average.
Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.
Increase of rewards in Online Races.
Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings.
Increase the upper limit of non-paid credits in player wallets from 20M Cr. to 100M Cr.
Increase the quantity of Used and Legend cars on offer at any given time.

Beyond this there will be a few additional patches deployed between now and the end of April which will add new cars and course layouts and make some other fixes.

Finally, we also want to take the opportunity to lay out some of the near-term updates we are working on. We can’t confirm an exact date or specifics yet, but will give advance notice via www.gran-turismo.com.

Increase the payout value of limited time rewards as we develop as a live service.
Further World Circuit event additions.
Addition of Endurance Races to Missions including 24-hour races.
Addition of Online Time Trials and awarding of rewards according to the player’s difference with the top ranked time.
Make it so cars can be sold.

We want to thank you for your continued patience and valuable feedback as we grow and evolve GT7 to make it as enjoyable and rewarding for as many players as possible. We always want to keep communication lines open with our community so that we can work together to build the best racing experience possible.

*Limit 1 per person. Must own a digital or physical copy of GT7 for PS4 or PS5 prior to the publication of this post (Friday, 25 March at 1:00am PST) and log into Gran Turismo 7 between Friday, March 25 at 5:00pm JST/8:00am GMT/ 1:00am PDT and Monday, April 25 at 5:00pm JST/8:00am GMT/ 1:00am PDT to receive the free credit pack.

Previous News

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.