Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza have previewed their 1971 build of the Nurburgring for Automobilista 2 on social media along with the words “this weekend” on a separate post.
As a fan of historic racing, this looks absolutely beautiful. I’m really happy that, finally, another version of this track from an older era exists from a first-party source other than Grand Prix Legends.
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