Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Turn10 have posted some more trailers for Forza Motorsport to reveal Suzuka and a couple of fictional locations that actually look really nice. After what has seemed like a really long time where marketing appeared stagnant with just small videos from livestreams and interviews posted on Twitter, they perhaps are starting to come alive and wind this up as we near release.
Maple Valley:
View this video on YouTube: https://www.youtube.com/watch?v=cVCvJF8RFRk and please consider subscribing to RSC’s main channel.
Grand Oak Raceway:
View this video on YouTube: https://youtu.be/Ah2t-rjIqkQ and please consider subscribing to RSC’s main channel.
Suzuka Circuit:
View this video on YouTube: https://youtu.be/zF1dwL2CmHc and please consider subscribing to RSC’s main channel.
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