Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Turn10 have posted some more trailers for Forza Motorsport to reveal Suzuka and a couple of fictional locations that actually look really nice. After what has seemed like a really long time where marketing appeared stagnant with just small videos from livestreams and interviews posted on Twitter, they perhaps are starting to come alive and wind this up as we near release.
Maple Valley:
View this video on YouTube: https://www.youtube.com/watch?v=cVCvJF8RFRk and please consider subscribing to RSC’s main channel.
Grand Oak Raceway:
View this video on YouTube: https://youtu.be/Ah2t-rjIqkQ and please consider subscribing to RSC’s main channel.
Suzuka Circuit:
View this video on YouTube: https://youtu.be/zF1dwL2CmHc and please consider subscribing to RSC’s main channel.
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