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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Turn10 have posted some more trailers for Forza Motorsport to reveal Suzuka and a couple of fictional locations that actually look really nice. After what has seemed like a really long time where marketing appeared stagnant with just small videos from livestreams and interviews posted on Twitter, they perhaps are starting to come alive and wind this up as we near release.

Maple Valley:

View this video on YouTube: https://www.youtube.com/watch?v=cVCvJF8RFRk and please consider subscribing to RSC’s main channel.

Grand Oak Raceway:

View this video on YouTube: https://youtu.be/Ah2t-rjIqkQ and please consider subscribing to RSC’s main channel.

Suzuka Circuit:

View this video on YouTube: https://youtu.be/zF1dwL2CmHc and please consider subscribing to RSC’s main channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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