Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Race Sim Studio have released their Formula RSS 1986 V6 mod for Assetto Corsa, obviously based on 1986-spec F1 cars. The cars include a V6 turbo engine, delivering 1200 horsepower at maximum boost. You can purchase (and download templates) from here.
This product features:
– One vehicle model
– One high quality engine sound (one of our largest, most detailed sound packages yet)
– One advanced vehicle physics
– 10 unique RSS liveries
Trailer:
View this video on YouTube: https://youtu.be/gtnjdEKWV7Y and please consider subscribing to RSC’s main channel.
Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013.