Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Race Sim Studio have released their Formula RSS 1986 V6 mod for Assetto Corsa, obviously based on 1986-spec F1 cars. The cars include a V6 turbo engine, delivering 1200 horsepower at maximum boost. You can purchase (and download templates) from here.
This product features:
– One vehicle model
– One high quality engine sound (one of our largest, most detailed sound packages yet)
– One advanced vehicle physics
– 10 unique RSS liveries
Trailer:
View this video on YouTube: https://youtu.be/gtnjdEKWV7Y and please consider subscribing to RSC’s main channel.
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