Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Perhaps the perfect mix of technology and speed, the early 90’s were a golden era for Formula One, so any vehicle based upon those regulations is likely to be just as fabulous.
Sector3 today released the “Formula Raceroom 90” for Raceroom, giving us that kind of car.
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