Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Our first bit of real news about Indianapolis 500 comes from Randy Breen at Electronic Arts, who has set out to model the Indianapolis Motor Speedway by using the same kind of polygon-fill graphics commonly seen in flight simulators.
While many simulators might just put people behind the wheel, Indianapolis 500 allows eight different settings to be changed and adjusted, even saved for later use. An “instant replay” feature will allow six different angles to view the last 20 seconds of gameplay and players can select from varying race lengths.
The simulation will have 16 color to VGA and 4 color CGA options, with support for Adlib, Roland and Tandy sound. Minimum specifications currently IBM with 384K and pricing is set at $49.95.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →