If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Codemasters have previewed some final car models in F1 22. Previously they used placeholder bodies (what the player will use in MyTeam mode). Generally a developer will have to wait long after the season starts to get CAD data for a car, and often aren’t the priority for a racing team. This is normal. I assume only the cars shown below are updated to final models at this time.
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