If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters have previewed some final car models in F1 22. Previously they used placeholder bodies (what the player will use in MyTeam mode). Generally a developer will have to wait long after the season starts to get CAD data for a car, and often aren’t the priority for a racing team. This is normal. I assume only the cars shown below are updated to final models at this time.
F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.