Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The Ferrari F1-90 (641) was an evolution of the previous years 640 with a lot of development on the engine and cooling to improve reliability over the 1989 campaign.
Alain Prost joined the team from McLaren and went head-to-head with his former team-mate Ayrton Senna once again, taking three poles and seven wins with this car. The battle ended in a contentious crash in Suzuka where Senna blatantly took out Prost in the first turn to win the title after complaints he’d been forced to start from pole on the dirtier side of the race track.
Released as historic content for F1 2019.
Added as historic content to F1 2020.