Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly before Christmas Studio 397 previewed the Ferrari 499P Hypercar with thirty-six screenshots around Monza at various times of day and night, a video teaser featuring real-world footage, and then some in-game footage showing off both the cockpit and external viewpoints as two cars battled their way around the track.
Various social media posts featured the images and video, along with commentary that suggests Studio 397 worked very closely with Ferrari in building the car:
Dom Duhan, Head of Studio 397: “Our technical collaboration with Ferrari has allowed us to replicate the intricacies of the real-world car and without Ferrari’s engineering and dedicated input it would undoubtedly have been a bigger challenge to bring the 499P to life.”
The in-game videos, edited into a single one below (past the screenshots), state that they were driven with a gamepad. This will, in my opinion, have been done purposefully to show off a level of accessibility.
On track:
Sunset:
Night:
Videos:
View this video on YouTube: https://youtu.be/qCVDwcrXBhQ and please consider subscribing to RSC’s main channel.
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