Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Shortly before Christmas Studio 397 previewed the Ferrari 499P Hypercar with thirty-six screenshots around Monza at various times of day and night, a video teaser featuring real-world footage, and then some in-game footage showing off both the cockpit and external viewpoints as two cars battled their way around the track.
Various social media posts featured the images and video, along with commentary that suggests Studio 397 worked very closely with Ferrari in building the car:
Dom Duhan, Head of Studio 397: “Our technical collaboration with Ferrari has allowed us to replicate the intricacies of the real-world car and without Ferrari’s engineering and dedicated input it would undoubtedly have been a bigger challenge to bring the 499P to life.”
The in-game videos, edited into a single one below (past the screenshots), state that they were driven with a gamepad. This will, in my opinion, have been done purposefully to show off a level of accessibility.
On track:
Sunset:
Night:
Videos:
View this video on YouTube: https://youtu.be/qCVDwcrXBhQ and please consider subscribing to RSC’s main channel.
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