Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly before Christmas Studio 397 previewed the Ferrari 499P Hypercar with thirty-six screenshots around Monza at various times of day and night, a video teaser featuring real-world footage, and then some in-game footage showing off both the cockpit and external viewpoints as two cars battled their way around the track.
Various social media posts featured the images and video, along with commentary that suggests Studio 397 worked very closely with Ferrari in building the car:
Dom Duhan, Head of Studio 397: “Our technical collaboration with Ferrari has allowed us to replicate the intricacies of the real-world car and without Ferrari’s engineering and dedicated input it would undoubtedly have been a bigger challenge to bring the 499P to life.”
The in-game videos, edited into a single one below (past the screenshots), state that they were driven with a gamepad. This will, in my opinion, have been done purposefully to show off a level of accessibility.
On track:
Sunset:
Night:
Videos:
View this video on YouTube: https://youtu.be/qCVDwcrXBhQ and please consider subscribing to RSC’s main channel.
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