Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos have published a trailer for the upcoming Ferrari 296 GT3 release and included the information that it will be joining the Steam ACC car roster for use in the the Ferrari esports series on April 19, 2023. It’s also notable that they did just hire a new community manager for ACC so it does appear that the studio are far from done with this title.
View this video on YouTube: https://youtu.be/BRnHbimACFI and please consider subscribing to RSC’s channel.
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