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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Frontier have released a new patch for F1 Manager 2023 that fixes pretty much every issue I have seen mentioned with the product. This probably just about brings development on the title to a close, allowing the team to try to focus on the 2023 edition.

Changelog:

Hello folks!

Update 1.10 is now rolling out across all platforms! This update brings general fixes and improvements.

GAME STABILITY
Fixed crash that could occur when multiple cars are involved a collision resulting in an investigation
Further GPU stability improvements

RACE SIM
Improved pit releases to prevent cars being held back from traffic unnecessarily
‘Avoid Kerbs’ command tweaked to reduce cornering speeds more appropriately
Increased base tyre wear rate for Attack and Aggressive pace modes to improve strategy variety and authenticity

TEAM MANAGEMENT
Fixed occurrences of design centre being shut down for 2 days longer than stated in email

PRESENTATION
Updated car screens to improve presentation of various part states
Added staff photo for Jonathan Wheatley
Fixed Lance Stroll missing career history entry for 2022
Added alert icons to Driver/Staff tab and screens when less than 3 months remaining on a contract
Added “Data Not Available” state in Data View when no lap history present, rather than a blank screen
Increased delay on mouse repeat button presses, to prevent potential photo sensitivity issues
Fixed occurrences of fanfare is not displayed when driver rating changes
Fixed occurrences of text on ‘Design’ and ‘Research’ buttons overrunning edges
Fixed occurrences of ‘Pit Options’ button reducing in size
Fixed disproportionately small edit button on Pit Crew screen on Xbox
Fixed ‘Restore Defaults’ and ‘Apply Settings’ buttons not working when Settings is opened whilst in Pit Options, when using a controller
Fixed new season fanfare appearing incorrectly when opting to switch team
Added SFX for new season fanfare
Fixed inconsistent Pit Lane Time Loss detail in Circuit Overview screens

ANIMATION
Fixed occurrence of engineers clipping into car jack in race weekend background shots
Fixed occurrence of engineers fiddling with empty air in race weekend background shots

ART
Updated DRS zones on Miami circuit map
Fixed grass appearing in front of camera at Barcelona
Fixed static Rolex clock time display at Barcelona & Hungary
Fixed distorted foliage appearing around Spa

RACE REPLAY
Fixed Hungarian Starting Grid displaying polesitter as “undefined”
Fixed player’s best finishing position not being displayed after completing Monza Race Moment
Thank you as always for your continued feedback and support!

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.