Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a community livestream today (that they stated would be archived to YouTube soon) Frontier confirmed that F1 Manager 2023 will feature mid-session saves. This is one of the major additions that should really help people to experience what was best about this game and run 100% races without huge acceleration levels.
Another cool thing is full simulation of F2 and F3, so rather than simply seeing a roster of F2 and F3 drivers you can observe individual session results from F2 and F3, see who stands out in some way, then hire for your own reasons.