Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
In a community livestream today (that they stated would be archived to YouTube soon) Frontier confirmed that F1 Manager 2023 will feature mid-session saves. This is one of the major additions that should really help people to experience what was best about this game and run 100% races without huge acceleration levels.
Another cool thing is full simulation of F2 and F3, so rather than simply seeing a roster of F2 and F3 drivers you can observe individual session results from F2 and F3, see who stands out in some way, then hire for your own reasons.
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