Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Frontier have posted a really nice dev diary that explains how the Las Vegas Strip Circuit was built for the F1 Management simulation. The video contains plenty of information along with some track footage that looks great. While there is not a huge amount of brand-new information, it was interesting to hear that they use Airbus ground geometry for height data.
Note: I’ll not be reviewing the 2023 edition of F1 Manager. Reasons given.
View this video on YouTube: https://youtu.be/TrD9us6ip-c and please consider subscribing to RSC’s main channel.
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