Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Frontier have posted a really nice dev diary that explains how the Las Vegas Strip Circuit was built for the F1 Management simulation. The video contains plenty of information along with some track footage that looks great. While there is not a huge amount of brand-new information, it was interesting to hear that they use Airbus ground geometry for height data.
Note: I’ll not be reviewing the 2023 edition of F1 Manager. Reasons given.
View this video on YouTube: https://youtu.be/TrD9us6ip-c and please consider subscribing to RSC’s main channel.
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