Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Frontier have posted a really nice dev diary that explains how the Las Vegas Strip Circuit was built for the F1 Management simulation. The video contains plenty of information along with some track footage that looks great. While there is not a huge amount of brand-new information, it was interesting to hear that they use Airbus ground geometry for height data.
Note: I’ll not be reviewing the 2023 edition of F1 Manager. Reasons given.
View this video on YouTube: https://youtu.be/TrD9us6ip-c and please consider subscribing to RSC’s main channel.
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