Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
EA today updated F1 23 with patch v1.10, an update that replaces Nyck De Vries (who ran 10 races) with Daniel Ricciardo (who ran 2 before being replaced himself), and updates the Marina Bay Street Circuit to the new 2023 layout. The update also includes a faster McLaren and a significant number of fixes to what the community should be starting to accept was an extremely bug-riddled initial release. You can check out the changelog and the list of issues still not yet fixed below.
Changelog:
– Addition of Daniel Ricciardo to Scuderia AlphaTauri and driver market*
– Removal of Nyck De Vries from Scuderia AlphaTauri and driver market*
– Improvements to the performance of McLaren to accurately represent the F1® 2023 season
– Addition of F1® Pro Challenge event type in F1® World
– Marina Bay Street Circuit (Singapore Grand Prix) has been updated to the 2023 track layout
– Based on player feedback, corner cutting has been set to ‘Strict’ in Ranked sessions
– Fixed an issue where a post process effect was causing blurring at mid to long range distances
– Fixed an issue where sponsor boards would be blacked out at Singapore
– Fixed an issue where players were unable to connect to F1® World after joining a Ranked session
– Fixed an issue where Brightness, Contrast, and Saturation would not work with HDR enabled in Photo Mode
– Fixed an issue where, in certain conditions, pixelation could be seen around the halo in cockpit view
– Fixed an issue where AI drivers can occasionally appear as DNF and achieve a unrealistic fastest lap time despite completing the race
– Fixed an issue where force feedback levels were too low on the Logitech Pro Wheel
– Fixed an issue where the F1® logo was stretched in spectator mode
– Fixed an issue where speed line artefacts could appear when looking backwards during races in ‘Very Wet’ weather conditions
– Fixed an issue where custom setups were still allowed even if the ‘Preset Only’ option was selected in Multiplayer
– Fixed an issue where lap or sector times could be inconsistent between different screens and UDP data
– Fixed an issue where RPM lights would only light up red instead of multicoloured on Fanatec DD2 wheels
– Fixed an issue where cars could collide in certain conditions during broadcast formation lap
– Fixed an issue where all drivers of the F1® World Car would have a black race suit if Equal Performance is enabled in Grand Prix
– General Stability Improvements
– Various Minor Fixes
Issues being investigated after v1.10 release:
– Incorrect effect on Ferrari halo
– Safety car delta jumping when entering the pits at Monaco
– Tyre wear at 100% on race start after an F2™ Sprint race
– Graphical corruption when looking backwards in the pitlane at Silverstone
– Unexpected bump at Spain pit entry
– Track limits throughout Las Vegas
– Multiple track limit warnings at Australia, Turn 4
– Goals being locked in F1® World
– Loss of Force Feedback on Thrustmaster T300 (PC) (Click here for more information)
– Issues with Force Feedback on Logitech wheels (Click here for more information)
– Low framerate when driving through smoke
– Logitech TrueForce is unavailable on Xbox
– Other various Force Feedback issues across multiple platforms
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