Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In one of the most weirdly timed releases in recent years EA today posted a trailer for F1 23, showing F1 23 branding, that features highlights from the F1 2021 Braking Point storyline campaign mostly set in 2020. Interested in playing through that story? You can’t (unless you already own it).
Considering that I was told by a Codemasters representative that users can still play F1 2021 by signing up to EA Play (you can’t – it’s not on there), I’m curious if EA just figured out that Braking Point 2 is missing a little bit of backstory nobody can experience? Maybe they are planning to release the F1 2021 storyline in F1 23? Maybe they’re not? In any case, expect F1 22 to randomly disappear from stores soon.
View this video on YouTube: https://youtu.be/CywpLFADXZA and please consider subscribing to RSC’s main channel.
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