Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Today EA live-streamed and posted a car announcement for a fictional F1 team featuring Devon Butler, the antagonist in all the storyline modes in previous Codemasters F1 titles. While F1 23 itself has only been confirmed with a single image on social media nearly two months ago, this does probably count as another – even if the product is never mentioned. As someone who really enjoyed the Braking Point story and thinks they do genuinely add something to the franchise, I am a little bit frustrated by the marketing campaign so far…
View this video on YouTube: https://youtu.be/J6tLUoXvDrc and please consider subscribing to RSC’s channel.
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