Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
EA have released their launch trailer for F1 23. The short trailer shows off the new circuits, Braking Point 2, and not much else.
Although the review embargo for reviewers ends anytime now, I’m not quite ready to post mine yet, but I expect to get it out sometime today.
View this video on YouTube: https://youtu.be/ewOZTzM3vUY and please consider subscribing to RSC’s channel.
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