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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

A deep dive video and post can be seen below for the upcoming F1 23 title that will likely be pulled from stores in a couple of years.

Press release:

Dive Deeper in F1® 23’s Key Innovations
Natalie Pinkham reveals more about what to expect from F1® 23

Following on from the reveal of EA SPORTS™ F1® 23 last week, dive into the details you might have missed and more about what to expect ahead of launch on June 16, 2023 for Xbox, PlayStation, and PC.

Check out the first F1® 23 deep dive video, narrated by Sky Sports F1 presenter Natalie Pinkham, below:

View this video on YouTube: https://youtu.be/D4mZwIgloeQ and please consider subscribing to RSC’s channel.

Handling and Physics Changes

F1® 23’s handling and physics have had a significant upgrade on previous years, resulting in better handling, low-speed traction, and overall vehicle driveability.

Veteran players will immediately notice a difference, as vehicle behaviour in particular is more authentic thanks to three key areas of reworking: acceleration, braking, and cornering.

Updates to physics calculations for the slip of the tyres and how this interacts with the inertia of the car have been made. Plus, the way each car’s engine delivers torque has been refined, with more progressive steps relative to gear and throttle input.

On-track surfaces such as kerbs and rumble strips will be noticeably more pronounced, thanks to improvements made to the underfloor of each car, delivering a more true-to-life experience.

Adopting feedback from real F1® teams and drivers such as Anthony Davidson, players will notice a closer balance between mechanical grip from tyres and aerodynamic grip from the cars.

All these changes result in F1® 23 offering the most authentic F1® driving experience around.

Introducing Precision Drive™

Whilst the reworked handling and physics changes will be instantly noticeable when using a force-feedback steering wheel, players on pad will also recognise some radical improvements too.

F1® 23 will debut Precision Drive™ controller technology, offering those who play on pad an entirely overhauled experience.

Right off the bat, you’ll notice a more direct feel for greater accuracy with each steering input, evident in all situations from full-lock on hairpins to smaller correctional changes through sweeping corners.

Whether your driving style is smooth and flowing or more suited to sustained aggression, you’ll start to feel a lot more confident across each circuit and during those crucial wheel-to-wheel battles.
A New Race Distance

Whilst some players want to tackle full race lengths that mirror those in the sport, others may prefer shorter options for less time-intensive play sessions.

For those players, a new 35% race distance – previously only seen in F1® Esports – strikes the perfect balance between the short and long race options, whilst still adhering to the same rules that apply to full races, such as the mandatory pitstop rule.

This new race distance offers even greater variety when it comes to replicating your favourite race weekends in F1® 23.

Return of Red Flags

Red flags have become increasingly more popular in real-world F1® races, forcing teams to tear up their existing strategies in preparation for race restarts.

Making their return to the series after nine years in F1® 23, red flags will add even more drama to proceedings, as you’ll need to rethink your plans on-the-fly as you head back to the pits.

A red flag can either be triggered by racing incidents caused by other drivers in multiplayer, by the AI in offline modes, or during periods of extreme wet weather conditions.

As with the real sport, you’ll be able to adjust your race strategy, fit new tyres, and repair some damage to your car before the race restarts. Additionally, the sensitivity of red flags can be adjusted in the menu to suit your preference.

Las Vegas and Lusail

As previously mentioned at F1® 23’s reveal, two brand-new racing locations will be making their debut at launch – the Las Vegas Street Circuit in Nevada, USA and the Losail International Circuit in Doha, Qatar.

The Las Vegas Street Circuit has been built from the ground up and was created using thousands of reference photos and substantial photogrammetry data to offer the authentic experience, even before it’s raced in the real-world.

For the Losail International Circuit, official FOM computer-aided design combined with ArcGIS World Atlas aerial imagery, height data, and photogrammetry of the circuit were all used to create the most accurate representation of this circuit.

As a reminder, Circuit Paul Ricard (France), Shanghai International Circuit (China), and the Algarve International Circuit (Portugal) – better known as Portimão – will all be included when F1® 23 launches as legacy tracks for use in various different game modes.

Related Software

F1 23

Announced October, 2019 with the extension of the F1 license until 2025. Developed and published by Codemasters, it will be the sixteenth title in the Formula One series developed by the studio.

 
 
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