Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Last week EA posted their “nice things the gaming media said about us” accolades trailer. You can check it out below, or read my review here.
Here’s the short, short version of my review:
– Simulates 2023 F1 just fine. Not great, just fine
– Better than F1 22 in general
– Better than F1 22 in low speed acceleration
– Can feel the rear more
– Front is too floaty
– It has a ton of bugs (the promise of a patch shouldn’t excuse this)
– I still don’t like these cars or physics
– I would not buy it (read my review for the message here)
View this video on YouTube: https://youtu.be/kCxp0J2lzzc and please consider subscribing to RSC’s main channel.
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