As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Last week EA posted their “nice things the gaming media said about us” accolades trailer. You can check it out below, or read my review here.
Here’s the short, short version of my review:
– Simulates 2023 F1 just fine. Not great, just fine
– Better than F1 22 in general
– Better than F1 22 in low speed acceleration
– Can feel the rear more
– Front is too floaty
– It has a ton of bugs (the promise of a patch shouldn’t excuse this)
– I still don’t like these cars or physics
– I would not buy it (read my review for the message here)
View this video on YouTube: https://youtu.be/kCxp0J2lzzc and please consider subscribing to RSC’s main channel.
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