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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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In a video that doesn’t feature 3D vision and really doesn’t show much more than you’d see with TrackIR support (because it can’t, it only shows one eye-worth of viewpoints), Codemasters have “previewed VR” with a lap of Circuit Gilles Villeneuve from the cockpit of Lance Stroll’s Aston Martin. Check out the trailer and press release below.

(If you can’t sense the sarcastic undertone, I don’t see the point in previewing VR with a cockpit shot that features a moving camera view, basically, because that’s not VR. I kind of hope a better explanation is coming, because I honestly didn’t value VR as a concept until I took the plunge and tried it – and this wouldn’t convince me to do that). Maybe the latest developer deep dive (which I’ll be posting next but haven’t had time to watch yet), will do that…

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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