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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Codemasters have released a patch for F1 22 that includes a number of fixes for some longstanding bugs as well as adding support for AMD FidelityFX Super Resolution.

Patch notes:

– Fixed an issue which could lead to there being fewer than 20 drivers in a season in Career modes
– Fixed an issue in MyTeam where, in Quick Practice, there would be no simulation of wear to the Power Unit
– Updated the colour of George Russell’s front wheel arches and driver number
– Added support for AMD FidelityFX Super Resolution 2.2
– Fixed an issue where, in some instances, crossplay friends list will be blank despite having friends
– Fixed a crash when selecting ‘Finish Season’ in Real Season Start
– General Stability Improvements
– Various Minor Fixes

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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