Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters have released a patch today for F1 22 that includes a number of issues affecting the initial release. If you read my review, you can see that I wasn’t really impressed by the software although it does what it says on the cover as a simulation of F1 22.
Whether the F1 22 cars themselves are now fun to drive? I doubt it. I don’t feel like the F1 22 cars are that fun to drive in real-life, either. So it depends what you’re looking for, I guess!
Patch notes:
General
– ICE wear rate reduced to be less punishing when aggressively downshifting or over-revving.
– Resolved incorrect collision at Jeddah turn 1.
– Virtual rear mirror visibility setting will now apply correctly.
– Characters on the podium will now appear correctly.
– HUD elements will now appear correctly in split-screen races.
– Addressed an issue where the team badge could appear corrupted after a race weekend in MyTeam.
– Loyalty pack items will now correctly appear in users’ inventory.
– Addressed an issue where using Fanatec Load Cell pedals would result in reduced frame rate.
– Updated MyTeam engine supplier durability ratings (will not affect existing careers).
– Updated fuel amount for Bahrain F1® Sprint events.
– Rain no longer appears within the car in supercar replays.
– Addressed an issue where the race engineer would note a component issue and then immediately state it was resolved.
– Adaptive triggers now have the correct resistance on PC.
– Addressed an issue where AI drivers on flying laps could brake to not pass yielding vehicles.
– Addressed an issue when retiring from Qualifying 1 or 2 despite having a time to move to the next session, would transition to the race.
– Resolved a crash that could occur when joining an in-progress Social Play lobby.
– Sponsors can now be correctly applied to the Player Car.
– General Stability Improvements.
– Various minor fixes.Online
– Addressed a crash when entering a multiplayer lobby in progress.
– Addressed an issue where the starting grid option could not be modified in multiplayer lobbies.VR
– Improved performance when companion screen is set to full screen.
– Addressed involuntary head movement when braking or accelerating.Notes
A firmware update was recently released by Thrustmaster which we believe will resolve a number of issues with those peripherals in F1® 22. We recommended installing this update if you are currently experiencing issues.
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