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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Codemasters have released a patch today for F1 22 that includes a number of issues affecting the initial release. If you read my review, you can see that I wasn’t really impressed by the software although it does what it says on the cover as a simulation of F1 22.

Whether the F1 22 cars themselves are now fun to drive? I doubt it. I don’t feel like the F1 22 cars are that fun to drive in real-life, either. So it depends what you’re looking for, I guess!

Patch notes:

General

– ICE wear rate reduced to be less punishing when aggressively downshifting or over-revving.
– Resolved incorrect collision at Jeddah turn 1.
– Virtual rear mirror visibility setting will now apply correctly.
– Characters on the podium will now appear correctly.
– HUD elements will now appear correctly in split-screen races.
– Addressed an issue where the team badge could appear corrupted after a race weekend in MyTeam.
– Loyalty pack items will now correctly appear in users’ inventory.
– Addressed an issue where using Fanatec Load Cell pedals would result in reduced frame rate.
– Updated MyTeam engine supplier durability ratings (will not affect existing careers).
– Updated fuel amount for Bahrain F1® Sprint events.
– Rain no longer appears within the car in supercar replays.
– Addressed an issue where the race engineer would note a component issue and then immediately state it was resolved.
– Adaptive triggers now have the correct resistance on PC.
– Addressed an issue where AI drivers on flying laps could brake to not pass yielding vehicles.
– Addressed an issue when retiring from Qualifying 1 or 2 despite having a time to move to the next session, would transition to the race.
– Resolved a crash that could occur when joining an in-progress Social Play lobby.
– Sponsors can now be correctly applied to the Player Car.
– General Stability Improvements.
– Various minor fixes.

Online

– Addressed a crash when entering a multiplayer lobby in progress.
– Addressed an issue where the starting grid option could not be modified in multiplayer lobbies.

VR

– Improved performance when companion screen is set to full screen.
– Addressed involuntary head movement when braking or accelerating.

Notes

A firmware update was recently released by Thrustmaster which we believe will resolve a number of issues with those peripherals in F1® 22. We recommended installing this update if you are currently experiencing issues.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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