As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters have updated the AI driver ratings for F1 22 to more closely align with performances after Suzuka. Most notable changes are Latifi up, Ocon got tweaked and Hamilton lost a point despite outqualifying his team-mate in every race since the summer break, and outscoring everyone except Verstappen and Leclerc since the Canadian Grand Prix. As I’ve said before, this irritates me quite a bit because you could easily assume that Hamilton is getting 100% out of the car at the moment, so why would a rating go down? Because they need to balance the speed of the car… Sigh.
If a driver in a Williams is running at 100% of that Williams’ pace, they should be no different in terms of rating than a driver getting 100% out of a Red Bull. I’ve said this before, I’ll say it again, please stop tweaking car speed with driver ratings or dump the driver ratings – because they’re obviously meaningless when you have to tweak them like this!
Anyway, check out their driver ratings database.
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