Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you’re using F1 22 offline, you’ll perhaps want to know that Codemasters have updated the driver ratings up to the race at Monza earlier this month. You can see the changes here.
Verstappen’s ratings went up, which is something they have to do to balance Perez’ comparatively poor performances because their sim doesn’t calculate car speed without the driver rating. This is pretty annoying, because obviously a driver pushing 100% in a Williams is pushing no more or less than a driver pushing 100% in a Red Bull; The difference in car speed should be (drum roll) the car.
Guanyu also went up, and Ricciardo fell lower.
As a reminder, here is how each category is determined:
– Experience: The number of race starts a driver has over the course of their career.
– Racecraft: The driver’s ability to work their way through the pack and finish in a higher position than where they started.
– Awareness: The less time spent in the steward’s room will help drivers here. Real-world punishments will impact the score in this category.
– Pace: Benefits those who get closest to the fastest qualifying and race lap times. A driver beating their teammate is also taken into consideration.
– Rating: The combination of the previous four ratings. This overall rating will go up and down throughout the season based on performance.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →