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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Codemasters released a new “Deep Dive” trailer for F1 22 that you can see below. It’s a very good look into the physics and handling changes since the last product and previous generation specification Formula One cars. I have listed the main points of interest below, but it is still worth watching to get a look at the visuals of the software before it comes to market.

Very cool to hear David Greco being interviewed. A lot of us remember his involvement in sim communities. Nice to see someone from “our side” making it in a big-name title like this.

– Suspension modelling, and POSITION ON THE CAR, is now more accurate
– Setup will be very different, mainly due to ride height, and more varied
– Setups presets now primarily use wing settings rather than exchanged parts
– Custom setups will likely be more important for player speed with this car
– Lots more understeer than 2021 cars at slow speed
– Kerb riding will be more difficult (due to 2022 car handling)
– Sudden loss of downforce can be felt as has been described in real life
– Improved suspension model has made FFB feel “better”
– Easier to get beached because of the ride height being lower
– They now simulate the induced drag forces caused by tire grip that actually slow you down (SODA Racing first simulated this back in 1997 – FYI)

Unfortunately the trailer includes a few shots (on Baku) of Codemasters terrible implementation of ‘look to apex’, which doesn’t look to the apex, it looks to the steering wheel, so any adjustment – even on a straight – causes your view to move. Other than that, enjoy!

View this video on YouTube. Please consider subscribing to RSC’s channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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