As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters released a new “Deep Dive” trailer for F1 22 that you can see below. It’s a very good look into the physics and handling changes since the last product and previous generation specification Formula One cars. I have listed the main points of interest below, but it is still worth watching to get a look at the visuals of the software before it comes to market.
Very cool to hear David Greco being interviewed. A lot of us remember his involvement in sim communities. Nice to see someone from “our side” making it in a big-name title like this.
– Suspension modelling, and POSITION ON THE CAR, is now more accurate
– Setup will be very different, mainly due to ride height, and more varied
– Setups presets now primarily use wing settings rather than exchanged parts
– Custom setups will likely be more important for player speed with this car
– Lots more understeer than 2021 cars at slow speed
– Kerb riding will be more difficult (due to 2022 car handling)
– Sudden loss of downforce can be felt as has been described in real life
– Improved suspension model has made FFB feel “better”
– Easier to get beached because of the ride height being lower
– They now simulate the induced drag forces caused by tire grip that actually slow you down (SODA Racing first simulated this back in 1997 – FYI)
Unfortunately the trailer includes a few shots (on Baku) of Codemasters terrible implementation of ‘look to apex’, which doesn’t look to the apex, it looks to the steering wheel, so any adjustment – even on a straight – causes your view to move. Other than that, enjoy!
View this video on YouTube. Please consider subscribing to RSC’s channel.
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