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Codemasters released a new “Deep Dive” trailer for F1 22 that you can see below. It’s a very good look into the physics and handling changes since the last product and previous generation specification Formula One cars. I have listed the main points of interest below, but it is still worth watching to get a look at the visuals of the software before it comes to market.

Very cool to hear David Greco being interviewed. A lot of us remember his involvement in sim communities. Nice to see someone from “our side” making it in a big-name title like this.

– Suspension modelling, and POSITION ON THE CAR, is now more accurate
– Setup will be very different, mainly due to ride height, and more varied
– Setups presets now primarily use wing settings rather than exchanged parts
– Custom setups will likely be more important for player speed with this car
– Lots more understeer than 2021 cars at slow speed
– Kerb riding will be more difficult (due to 2022 car handling)
– Sudden loss of downforce can be felt as has been described in real life
– Improved suspension model has made FFB feel “better”
– Easier to get beached because of the ride height being lower
– They now simulate the induced drag forces caused by tire grip that actually slow you down (SODA Racing first simulated this back in 1997 – FYI)

Unfortunately the trailer includes a few shots (on Baku) of Codemasters terrible implementation of ‘look to apex’, which doesn’t look to the apex, it looks to the steering wheel, so any adjustment – even on a straight – causes your view to move. Other than that, enjoy!

View this video on YouTube. Please consider subscribing to RSC’s channel.

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