If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Codemasters and EA have released a trailer for their recently released F1 22 title. This is their regularly released ‘accolades’ trailer that features the best quotes and scores from reviewers they can find.
I was personally a few days late posting my review to try to be thorough, and I am glad I did because the more I played, the more issues I uncovered and the less appealing I found the title overall. The list of issues are quite extensive and quite game-breaking for many of us.
But anyway, 8 out of 10 seems to be about the range of review scores featured in the video and this lines up with the 82 score on Metacritic. The player score on Metacritic is 2.6. Yes, two-point-six. I think my rating would be somewhere between the two.
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