Featured

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Codemasters released v1.06 for F1 2021 today and it includes a bunch of fixes to problems that severely affected it’s performance on my PC. These issues really did put a damper on my review, which honestly made it hard to look past the faults to see the positives.

Still, it’s nice that they have addressed some of these things, and you’ve got to appreciate a developer fixing issues.

Addressed an issue where there could be no force feedback on Thrustmaster wheels if task manager was open in the background in Windowed mode.
Addressed an issue where force feedback would not be active on Thrustmaster wheels when launching from a desktop shortcut.
Audio will no longer stutter when connecting an official Xbox headset into the controller.
Quick Practice will no longer cause excessive wear to components.
Addressed various issues with online session connectivity on Xbox.
Addressed high GPU usage on loading screens during Braking Point.
Ghosting is now set to on in Ranked sessions.
“League Racer” achievement/trophy can now be correctly unlocked.
MFD will now pop-up after receiving minor damage.
UDP: LapHistoryDate will now be correctly sent for an active car after another has retired.
Addressed a potential crash while using photo mode.
Addressed a potential crash during broadcast sequences.
Track surface will now appear correctly for player 2 in split-screen during a wet race.
On-track VFX can no longer be seen by other drivers in F2™ one-shot qualifying.
3D Audio for headphones has temporarily been disabled on PS5. This will be re-enabled as soon as audio issues relating to it have been resolved.
Car performance can now be changed after creation of a league.
Mid-season driver negotiations have been removed from the first season of a Real Season Start career.
Improved feedback given when haptic feedback is set to weak on PS5.
Addressed an issue where the Emirian flag could be displayed on the podium instead of the Turkish Flag.
Tyre wear can now be viewed on the MFD during the formation lap.
Rebalanced chapters 1,3,5,9 and 12 on Normal difficulty in Braking Point.
General stability improvements.
Various minor fixes.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.