Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Codemasters have deployed v1.15 on all platforms. It’s a fairly basic update, and you can see the changelog below:
Added the ability to enable equal performance in Time Trial
Marcus Armstrong now has the correct nationality
Addressed an issue where Artem Markelov would be quicker than intended
Pedro Piquet now has the correct number on the rear wing
Addressed an issue where sponsor boards and garage textures were missing on Bahrain for F2 2020
Users will no longer incorrectly receive a warning when changing components between Practice and Qualifying
They also released the final driver rating update for F1 2020. This alters the AI drivers so they are more or less capable depending on how their results stacked up in the last few races of the real-life season. Lando Norris and Esteban Ocon were the biggest gainers in this final update.
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