Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters have deployed v1.15 on all platforms. It’s a fairly basic update, and you can see the changelog below:
Added the ability to enable equal performance in Time Trial
Marcus Armstrong now has the correct nationality
Addressed an issue where Artem Markelov would be quicker than intended
Pedro Piquet now has the correct number on the rear wing
Addressed an issue where sponsor boards and garage textures were missing on Bahrain for F2 2020
Users will no longer incorrectly receive a warning when changing components between Practice and Qualifying
They also released the final driver rating update for F1 2020. This alters the AI drivers so they are more or less capable depending on how their results stacked up in the last few races of the real-life season. Lando Norris and Esteban Ocon were the biggest gainers in this final update.
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