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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Codemasters have deployed v1.15 on all platforms. It’s a fairly basic update, and you can see the changelog below:

Added the ability to enable equal performance in Time Trial
Marcus Armstrong now has the correct nationality
Addressed an issue where Artem Markelov would be quicker than intended
Pedro Piquet now has the correct number on the rear wing
Addressed an issue where sponsor boards and garage textures were missing on Bahrain for F2 2020
Users will no longer incorrectly receive a warning when changing components between Practice and Qualifying

They also released the final driver rating update for F1 2020. This alters the AI drivers so they are more or less capable depending on how their results stacked up in the last few races of the real-life season. Lando Norris and Esteban Ocon were the biggest gainers in this final update.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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