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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Codemasters today released version 1.05 of F1 2020, updating and bugfixing many things from the initial release (full release notes below image), including the Melbourne pre-race messiah:

Here are the full release notes for the update:

Fixed a crash that would occur after beating a rival in Time Trial
Players will no longer be incorrectly disqualified for not using the mandatory tyres during a race
Qualifying times seen on the grid rundown are now correct
Gearbox wear is no longer scaled based on season length
Fixed the missing heads on the podium in Multiplayer
Speeding when the Virtual Safety Car is ending will now correctly penalise clients in a multiplayer session
When using a wheel car controls will no longer control the camera at race start
Xbox One Hero stats for Race Wins, Podiums and Laps Completed have been reset and will no longer be affected by or affect F1 2019 stats.
Vietnam track introduction video now shows the correct number of DRS zones
The character walking on water during the introduction cutscene at Australia now correctly has a boat to stand on
Fixed Sponsor logos on suits appearing stretched in certain conditions.
Fixed several end of season Sponsor payments.
Improved abrupt Force Feedback issue under braking on Direct Drive wheels
A use flashback prompt will now be shown the first time the player goes off track or collides with another vehicle
Numerous text and localisation fixes
Various other stability and bug fixes

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