Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Since 2016 Codemasters have improved their F1 franchise title every year. F1 2020 is an absolutely fantastic title and the physics really aren’t bad at all. The gameplay options such as My Team really add a massive amount to the immersive nature of the game and almost make me forget that there’s absolutely no chance we’ll see Mugello released for it.
If you haven’t considered F1 2020 because you’re prejudice based on previous titles please take another look. You just might enjoy it.
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