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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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I had a few questions prior to purchasing that I tried to answer with this video for the sake of others.

– Is the game good? Yes.
– Is the F1 content good? Yes.
– Is there a full F2 championship in career mode? No.
– How is F2 used in career mode? With just 3 scenarios that never change.
– Can you pick any F1 team after F2? Yes, regardless of how you perform in F2.
– Does the storyline continue into F1? Not in any useful way.
– Do the storyline characters replace F1 drivers? Yes, so you lose real drivers.
– Can you do a full F2 championship? Yes, but not in career mode.
– Can you skip F2 in career mode? Yes.

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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