Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I had a few questions prior to purchasing that I tried to answer with this video for the sake of others.
– Is the game good? Yes.
– Is the F1 content good? Yes.
– Is there a full F2 championship in career mode? No.
– How is F2 used in career mode? With just 3 scenarios that never change.
– Can you pick any F1 team after F2? Yes, regardless of how you perform in F2.
– Does the storyline continue into F1? Not in any useful way.
– Do the storyline characters replace F1 drivers? Yes, so you lose real drivers.
– Can you do a full F2 championship? Yes, but not in career mode.
– Can you skip F2 in career mode? Yes.
F1 2019 is based on the 2019 Formula One World Championship, and features content from the 2018 and 2019 Formula 2 Championship. The game is developed and published by Codemasters and is the twelfth title in the Formula One series developed by the studio.