Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Not mentioning patch 1.16 or 1.17, Codemasters have today released patch 1.18. It contains a few basic quality of life and bug fixes for the current F1 title. You can check out all the notes below:
GENERAL – Added the ability to save custom camera setups per car
GENERAL – Addressed an issue where audio could periodically drop out between sessions
EVENTS – Addressed an issue where assists set in the weekly event would not carry into the race
LEAGUES – User is now notified how many applications are waiting
CAREER – User will now receive a mail detailing why they received a grid penalty
CAREER – User will now be notified which F1 teams they are affiliated with if they selected a driver academy
CAREER – User can now see who gained the fastest lap throughout the season on the season results tab
MULTIPLAYER – Users can now view a player’s super licence on the session list screenAlongside this patch we have added an additional two customisation bundles (items can also be bought separately), with a special Abu Dhabi Grand Prix livery, helmet, helmet and badge ahead of the final lights out of the season this coming weekend. But wait – there’s myrrh! In preparation of the Holiday season, we have also added a Holiday special bundle, so you can go ahead and sleigh your on-track look.
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