Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Punto Simu Studios, developers of the upcoming Extreme Rally Raid game, have announced the pricing for their upcoming May 23, 2024 release on Steam.
In a series of tweets the developer announced a standard release price of 11.99 USD (9.59 USD at release and first 2 weeks) with regional prices. For Latin America (Argentina included) the pricing is set at 5.99 USD (4.79 USD at release and first 2 weeks).
Steam description:
Extreme Rally Raid is a 3D PC game, close to rally raid races experiences. Extreme races, long and strong stages, in natural environments with a lower human intervention.
FEATURES
Real world maps: scenarios from real locations with accurate elevation and real scale
Cars inspired by real ones
Drive with a roadbook like the professional rally drivers
AI drivers
Stages with different length, shorts and bigger, from a few minutes to a one hour or more to race
Dynamic weather and time
Visual and mechanical damage
Multiple controllers allowed: steering wheel, keyboard, mouse, gamepad, joystick
Diferent races types: Extreme Raid, Novice Raid, Quick races, Shakedown. From casual to hardcore gamers can find an option to play here!
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