Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Focus Entertainment, publisher of the SnowRunner and Expeditions: A MudRunner Game titles for Saber Interactive, today announced that co-op will be added to the game “a few months” after the initial release of the game. This announcement came as direct community feedback asking about the feature was posted on some recently published previews.
Their full text:
Co-op mode will be released in Expeditions as a free update a few months after the release of the game.
Co-op is an important feature, for both MudRunner veterans and newcomers. That’s why we want the multiplayer experience in Expeditions to feel as polished as possible, which means taking a few extra months.
Like our previous MudRunner game, SnowRunner, we have some exciting post-launch updates planned for Expeditions, which we’ll talk about soon.
Thanks for your patience. Stay tuned for further updates, and thank you for being part of the community!
The Expeditions team