Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Orontes Games, the ExoCross developer owned by iRacing, has given an update on their futuristic racing game. The update, quoted fully below, explains that the developer added a Quick Race mode that will use iRacing’s ‘offline’ AI and confirmed PlayStation and Xbox releases are now planned. A new backend system will allow crossplay between all platforms, allowing users to enjoy a new fourth zone of 14 race tracks.
Update text:
We wanted to give a quick update on the development of ExoCross.
We have an all new Quick Race game mode fully playable against a field of drivers using the underlying AI code from iRacing. We’re excited to be porting Exocross from PC to Xbox and PlayStation as well! We’ve migrated our online gameplay to a new backend service, which has allowed us to begin getting multiplayer working across all of our supported platforms. An all new 4th zone has been created, which will include 14 unique new track configurations to race, and a new 3rd vehicle model is now playable. We’ve built a completely new set of 48 challenges, spread across each of the game’s 4 zones, and have made numerous changes to improve the game’s menu system and in-game UI. We haven’t forgotten about the driving, and significant improvements have been made to the vehicle physics and tire model, as well as adding new engine sounds unique to each vehicle.
We’re still working hard to complete the online feature set and the new offline Championship Mode, and we look forward to sharing additional updates in the New Year.
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