Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Orontes Games, the ExoCross developer owned by iRacing, has given an update on their futuristic racing game. The update, quoted fully below, explains that the developer added a Quick Race mode that will use iRacing’s ‘offline’ AI and confirmed PlayStation and Xbox releases are now planned. A new backend system will allow crossplay between all platforms, allowing users to enjoy a new fourth zone of 14 race tracks.
Update text:
We wanted to give a quick update on the development of ExoCross.
We have an all new Quick Race game mode fully playable against a field of drivers using the underlying AI code from iRacing. We’re excited to be porting Exocross from PC to Xbox and PlayStation as well! We’ve migrated our online gameplay to a new backend service, which has allowed us to begin getting multiplayer working across all of our supported platforms. An all new 4th zone has been created, which will include 14 unique new track configurations to race, and a new 3rd vehicle model is now playable. We’ve built a completely new set of 48 challenges, spread across each of the game’s 4 zones, and have made numerous changes to improve the game’s menu system and in-game UI. We haven’t forgotten about the driving, and significant improvements have been made to the vehicle physics and tire model, as well as adding new engine sounds unique to each vehicle.
We’re still working hard to complete the online feature set and the new offline Championship Mode, and we look forward to sharing additional updates in the New Year.
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