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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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The 1966 Eagle Mk 1 (T1G) is often referred to as one of the most beautiful grand prix cars of all-time. Designed by ex-Lotus designer Len Terry for Dan Gurney’s AAR team, it originally used a Climax engine during its development phase before switching to the Weslake V12. It remained largely unchanged throughout its time in the sport, but did add downplanes to the nose for 1968.

It was almost a rarity to finish races in the 1960s, but when Dan Gurney brought the car home it usually was in the points. He took a win at Spa in 1967 and that remains the only grand prix win by an American in an American-built car.

First seen in sim racing with Grand Prix Legends (1998).

The fastest car in a straight line, the Eagle is a worthy opponent to the Lotus at most tracks. The Eagle is one of the easiest cars to handle out of the turns because the engine really takes a few seconds to throw the rear tires into action – but when it does, it’ll blow you away with it’s power.

The Eagle requires a lot of precision, it’s not an easy thing to drive that way early with Grand Prix Legends, so the Eagle is another car not recommended for the beginner. The car suffers from understeer early on the throttle, then can snap into oversteer. Some setups try to counter this with (unrealistic) gearing which many may find impossible to control.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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