Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The 1966 Eagle Mk 1 (T1G) is often referred to as one of the most beautiful grand prix cars of all-time. Designed by ex-Lotus designer Len Terry for Dan Gurney’s AAR team, it originally used a Climax engine during its development phase before switching to the Weslake V12. It remained largely unchanged throughout its time in the sport, but did add downplanes to the nose for 1968.
It was almost a rarity to finish races in the 1960s, but when Dan Gurney brought the car home it usually was in the points. He took a win at Spa in 1967 and that remains the only grand prix win by an American in an American-built car.
First seen in sim racing with Grand Prix Legends (1998).
The fastest car in a straight line, the Eagle is a worthy opponent to the Lotus at most tracks. The Eagle is one of the easiest cars to handle out of the turns because the engine really takes a few seconds to throw the rear tires into action – but when it does, it’ll blow you away with it’s power.
The Eagle requires a lot of precision, it’s not an easy thing to drive that way early with Grand Prix Legends, so the Eagle is another car not recommended for the beginner. The car suffers from understeer early on the throttle, then can snap into oversteer. Some setups try to counter this with (unrealistic) gearing which many may find impossible to control.