Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
According to a post in R.A.S. Electronic Arts will publish Sports Car GT for both the PlayStation and PC. The game was being produced by Westwood and the PC version by Image Space Incorporated. Both platforms are scheduled to ship in Spring 1999.
Sports Car GT will offer racing on authentic road tracks from North America (PC and PSX) and Europe (PC Only), with more than 45 cars and teams. Among them will be the Porsche 911, BMW M3 and the Saleen Mustang. Players will be able to upgrade these cars and fine tune them for maximum performance.
Die-hard racing enthusiasts will be able to race for up to 24 hours of real-time action. For instance, if a player starts a game in the morning and continues into the evening, he or she will be racing in the evening on a lit track with headlights on. The game’s AI drivers are being designed to closely simulate the driving styles of real-life GT racers.
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