Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
According to a post in R.A.S. Electronic Arts will publish Sports Car GT for both the PlayStation and PC. The game was being produced by Westwood and the PC version by Image Space Incorporated. Both platforms are scheduled to ship in Spring 1999.
Sports Car GT will offer racing on authentic road tracks from North America (PC and PSX) and Europe (PC Only), with more than 45 cars and teams. Among them will be the Porsche 911, BMW M3 and the Saleen Mustang. Players will be able to upgrade these cars and fine tune them for maximum performance.
Die-hard racing enthusiasts will be able to race for up to 24 hours of real-time action. For instance, if a player starts a game in the morning and continues into the evening, he or she will be racing in the evening on a lit track with headlights on. The game’s AI drivers are being designed to closely simulate the driving styles of real-life GT racers.
SCGT is a simulation of the 1999 United States Road Racing Championship. It includes a mixture of cars and tracks that were in the series that year, were planned for the future, or added for value once the USRRC folded mid-season.