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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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EA have announced that their first licensed WRC title can now be pre-loaded for those who have pre-ordered and also updated their system requirements which, honestly, seem pretty reasonable for a title using Unreal Engine for graphics.

Minimum:

OS: Windows 10
Processor: AMD Ryzen 5 2600X, Intel i5 9600K
Memory: 8GB
Graphics: NVIDIA GTX 1060, Radeon RX VEGA 56
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible

Recommended:

OS: Windows 10
Processor: AMD Ryzen 7 3700X, Intel i5 10600K
Memory: 16GB
Graphics: NVIDIA RTX 2070, Radeon RX 5700 XT
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible

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Given those recommended specs, I'm going to be upset if I can't max the crap out of the visuals. :D

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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