Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
EA have announced that their first licensed WRC title can now be pre-loaded for those who have pre-ordered and also updated their system requirements which, honestly, seem pretty reasonable for a title using Unreal Engine for graphics.
Minimum:
OS: Windows 10
Processor: AMD Ryzen 5 2600X, Intel i5 9600K
Memory: 8GB
Graphics: NVIDIA GTX 1060, Radeon RX VEGA 56
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible
Recommended:
OS: Windows 10
Processor: AMD Ryzen 7 3700X, Intel i5 10600K
Memory: 16GB
Graphics: NVIDIA RTX 2070, Radeon RX 5700 XT
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible
1 reply
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →