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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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EA have announced that their first licensed WRC title can now be pre-loaded for those who have pre-ordered and also updated their system requirements which, honestly, seem pretty reasonable for a title using Unreal Engine for graphics.

Minimum:

OS: Windows 10
Processor: AMD Ryzen 5 2600X, Intel i5 9600K
Memory: 8GB
Graphics: NVIDIA GTX 1060, Radeon RX VEGA 56
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible

Recommended:

OS: Windows 10
Processor: AMD Ryzen 7 3700X, Intel i5 10600K
Memory: 16GB
Graphics: NVIDIA RTX 2070, Radeon RX 5700 XT
Broadband Internet Required: Yes
DirectX: 12
Disk Space: 95GB
Sound Card: DirectX Compatible

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Given those recommended specs, I'm going to be upset if I can't max the crap out of the visuals. :D

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