Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Electronic Arts, who purchased Codemasters back in 2021 and got the extended F1 license with it, have today teased their upcoming F1 23 product with a single image (below) posted to social media.
You can wishlist it on Steam. What are you looking for in the latest from the developer? Reply in the forum.
Here are the images shown on Steam:
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