Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Take-Two announced last month that they intended to purchase Codemasters, but it seems this may not actually happen. Why? Electronic Arts had bid against their takeover offer.
I don’t really feel like 2K would change the company an awful lot but in my opinion and experience, EA Games probably would. They do have a history of highly successful racing games though including Indy 500 (1989), Sportscar GT (1999), the F1 and NASCAR Thunder series by Image Space Inc.
It’s also worth mentioning that Slightly Mad Studios (recently purchased by Codemasters) have also worked with EA in the past.
You can read more about this over at Sky News.