As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you read my review of F1 22 you’ll know I wasn’t terribly impressed, not least because of the bugs that really were responsible for me not publishing it until a few days after the embargo when I felt I’d experienced the full buggy-badness.
Codemasters and EA seem to be trying to make things right though, with a forum thread in the new EA F1 forum listing everything they are working on. At this time it looks like the list will be changed on the fly, but at this time here are the ones listed…
Investigating:
AI straight line speed after slow corners
AI can backout on overtakes too easily
Heusinkveld pedals have a 50% brake deadzone
Quick Practice over-wears the entire Power Unit
Inability to use radio commands after using Flashback in certain circumstances
Inconsistent force feedback when using a controller (PC)
Sponsor contract lengths can be exceptionally long after an auto-renewal
Tyre temperature above blanket temps when starting Formation Lap
Sponsor logos do not appear in replays on the Player Car
Driver number 23 is incorrectly available for use
Awaiting patch:
Sector timings not displaying
Broken barriers at Baku – Turn 19
Broadcast Safety Car causes all AI to pass and sometimes receive DSQs
Tyre temperatures reset when pausing the game in Multiplayer
Little to no force feedback when using Logitech G920/G29/G923
Excessive DNFs at Baku when using Simulation Damage (My Team)
Excessive ICE/MGU-H wear when using automatic gears
Involuntary head movement when braking and accelerating in VR
Flying lap can cause damage on Baku – Turn 15
Engineer incorrectly states DSQ’d cars are still running
Engineer refers to Racing Point
Engineer stops replying to certain questions
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