Featured

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

Share This Page

Facebook Twitter Reddit

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).

In a post on LinkedIn a couple of weeks ago Dom Duhan, head of Studio 397, announced he would be leaving the studio after the successful release of Le Mans Ultimate into Early Access.

Dom strikes me as the kind of person who ‘can’t sit still’ for long, with a decent history of successful ventures in his back pocket, it was he that first mentioned a Le Mans game to me at least five or six years ago while Marcel Offermans still sat at the helm of the fledgling studio that had recently bought rFactor 2 from Image Space Incorporated. He worked incredibly hard to make that happen both before and during Motorsport Games’ ownership of the studio, and advocated heavily for Studio 397 to remain largely independent.

A couple of months ago in a brief chat Dom told me he would be leaving Studio 397. Seeing him post publicly, it really hit me just what an impact certain people can have on this genre… Dom has absolutely made an impact and I can’t wait to see what’s next.

His text:

Bit of an update! I joined Studio 397 with Marcel Offermans back in 2016 with the purpose of bringing rFactor 2 https://lnkd.in/epm__Vrx back to life. I think it’s fair to say mission accomplished, growing the business significantly with strategic content, partnerships and reshaping the product.

As a small studio we certainly made a mark, leveraging the growth of esports – from Formula E Accelerate, McLaren Racing’s Worlds Fastest Gamer, Le Mans Virtual and countless others. I am also proud to have helped launch F1® Arcade with rFactor 2, truly a ground-breaking activation.

With the successful launch of Le Mans Ultimate this brings an end of an era. Many months ago I decided that I needed a new challenge and I’m super-excited about where that will lead me. Time to making some more sim racing history!

Thank you to the S397 team for all your hard work over the years and for the partners that helped us make this happen.

Previous News

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.