Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
When properly implemented DLSS is amazing, but until now I prefer not to have it enabled in racing titles because it honestly seems to struggle most of the time with the fast motion and rotation of wheels. F1 2021 had some horrific ghosting every time I tried it, and I’d frankly rather try to get higher-end hardware most of the time and just try to get my framerate by turning down visuals… Until now?
I went through the video NVIDIA posted on their YouTube (embedded below) really carefully and the only thing I don’t like is how the DLSS AI deals with the LEDs on the car windscreens (giving position information); It’s the only true difference that I can see with DLSS on or off. I’m extremely impressed. From what I have read in the past DLSS is heavily reliant on being passed correct 3D model information so it can quickly understand what an object is doing. It seems they did that…
Check out these framerate comparisons that NVIDIA posted:
NVIDIA’s Comparison Trailer:
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