" />
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RCS R is a simulation initially planned for console release that eventually only saw release in Japan for PC. It was released in at least two versions; The Real Car Simulator R: Nissan Edition and The Real Car Simulator R: Toyota Edition. Both versions include more road cars than race cars.
RCS R Toyota Edition is a simulation initially planned for console release that eventually only saw release in Japan for PC. It was released in at least two versions; The Real Car Simulator R: Nissan Edition and The Real Car Simulator R: Toyota Edition. Both versions include more road cars than race cars.