Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Announced late July, 2020 for 2022 release this licensed British Touring Car Championship title was seen as the spiritual successor to Codemasters TOCA 2. Never released.
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.