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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Grand Prix 3 Geoff Crammond, MicroProse, 2000

GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.

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GP 500 Melbourne House, MicroProse, 1999

GP 500 was a racing simulator released in 1999 by MicroProse for PC created by Melbourne House.

The game is a simulation of the 1998 FIM Road Racing World Championship GP 500 motorcycle circuit. It was notable for its advanced physics and realism developed in co-operation with motorcycle racer Kenny Roberts Jr.

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Grand Prix 2 Geoff Crammond, MicroProse, 1996

GP2 is a simulation of the 1994 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 14 teams.

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Formula One Grand Prix Geoff Crammond, MicroProse, 1992

F1GP is a simulation of the 1991 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 18 teams.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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