Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Originally working on the PC conversion of Wipeout for Psygnosis, Broadsword are most-known for Spirit of Speed 1937, a title that suffered greatly due to the original publisher being purchased and then ultimately was released too early under pressure from the new owner.
They went on to release a Paris-Dakar Rally title for PlayStation, but shut down a few years later.
SOS is a simulation of pre-war motor racing and included 15 vehicles and nine tracks selected from the period.