Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Formed from a split with SIMBIN when Ian Bell formed his second company, they didn’t last long and ultimately Ian Bell’s third company, Slightly Mad Studios, acquired the assets.
A free-to-play simulation from Blimey! Games (creators of GTR, GTR2, GT Legends and what went on to become Slightly Mad Studios), originally available directly from BMW.
It was brought about as an advertising venture by German automotive company Bayer Motoren Werke (BMW) and early SIMBIN/Blimey publisher 10tacle Studios, and is based on the isiMotor (rFactor) engine.