Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Formed from a split with SIMBIN when Ian Bell formed his second company, they didn’t last long and ultimately Ian Bell’s third company, Slightly Mad Studios, acquired the assets.
A free-to-play simulation from Blimey! Games (creators of GTR, GTR2, GT Legends and what went on to become Slightly Mad Studios), originally available directly from BMW.
It was brought about as an advertising venture by German automotive company Bayer Motoren Werke (BMW) and early SIMBIN/Blimey publisher 10tacle Studios, and is based on the isiMotor (rFactor) engine.